@Misery Guess it's just something I won't understand or compromise with. Never been online with a consoles so can't comment.It's just seems werid building a console that way (to high tech) , to me anyway. DVD player fine but Blu-ray just pushed the price up as it was so new.
heard they have to cut the price of consoles and use the games to make the money back ?
As for using older methods of pixel coloring it will be intresting to see how it's used with more memory to flesh out detailed sprites & backgrounds.
It's not just the art style that brakes the immersion for me tho, it's how hardware\software limitations can brake the world. Like when you're ment to be having a massive war and they can only render a few NPC's.
This is one reason I'm not sure about consoles and PC games being so close.
Who do you design the game for first, start for powerful machines or low end ? can't explain what I mean without a sloppy wall of text.
Wait, where in the world are you seeing this bit with a massive war and only a few NPCs? I dont know how it is on consoles, but on PC, the whole "massive war" concept in games has actually become fairly common now.... and it's equally common for the game in question to render HUNDREDS, or even THOUSANDS of soldiers/robots/demons/whatever.
Let me show you something here:
Skip to the 10:20 mark and watch a bit. Do you see just HOW MUCH is happening there? In how much detail? This is no case of "only a few NPCs". This is a case of "why hasnt reality cracked under the pressure of this yet?"
And again, THAT IS THE NORM NOW. Something like this game? The amount of crap it's doing at once... it's not new. It's been done many times before, and it'll be done many times later. Whether it's something super serious like the Total War games, or something super goofy like Totally Accurate Battle Simulator, the idea of having 100 bazillion battling characters on screen, at once, complete with the ability to zoom in/around the battle, has been done. Kinda often now.
Even the freaking MMO genre can do this. It has to: Raid battles in an MMO can consist of 100s of players at once, every single one of them in their own unique, customized armor, and using their own magic/abilities, all online, all at the same time, and it needs to be smooth.... so it is.
Hardware/software limitations seriously dont work like you think they do. Oh, they might do so on the consoles a bit, but understand: That's because you're being sold a very limited device. Any console is considered extremely weak compared to... well, any PC. Even my Laptop from Hell can outdo the consoles I have (however, the bloody thing is still utterly infuriating, so screw it with a fork anyway).
At the same time, it's not JUST the console's fault. I was having a conversation with someone about this the other day, and one thing I brought up that time was that despite what alot of elitists will tell you, PC specs... they seriously arent that bloody important anymore. Hell, just looking at the specs for the game in the video there... they are actually pretty low. My PREVIOUS computer, in it's "ravaged by viruses and damaged equipment" state, could still run that game, which is quite the feat. The game's requirements... they just arent that high. And MOST games are even lower.
The big problem you see on consoles? It's not a lack of power. If they REALLY wanted to use a console's power to it's fullest, you'd never see any of that "cant handle a few NPCs" crap. The problem is that you're dealing with the Big Guys. The huge corporate groups that control the AAA side of the industry dont care. At all. About anything that isnt money. They ABSOLUTELY ARE willing to put out games that run like garbage. And so they frequently do.
The fact that all that in the video there is "normal" on PC now? It's not because of the power of the machines. It's because the Greedy Corporate Asshats are almost never involved. On PC, we get to AVOID those guys. Oh, dont get me wrong: They still put games on PC. EA's garbage, you'll still find it there. Or Ubisoft's. And no matter how powerful your PC is, chances are, THOSE are the games that will run the worst (proving my point). It's not because of the machine: It's because of the game itself, and the lack of effort/care/love that went into it.
Let me show you one other thing. Do click here:
https://imgur.com/a/w4xcP
Those four games are examples I chose of graphical prowess within some recent PC games.
The one with all of the grass is Planet Nomads. The space one is Everspace. The 2D one is Dead Cells (think 2D Dark Souls merged with the old Castlevania) and the final one is City of Brass.
I'll point out one quick thing: The Everspace screenshots, yes, they ARE all in-game screenshots taken by me. The reason why the game's logo is in the corner is because I used the "cinematic screenshot" mode to take them (it lets you freeze the action, and then rotate the camera all over the place to take a shot however you want).
Anyway, look at the Everspace ones in particular. Especially that one where the UI is visible. Do you see just how many freaking asteroids there are in that, or in the other shots? You can fly your ship, quickly, to ANY of those individual rocks, even way off in the distance, and interact with them. They're not just background visuals like in other games. I can fly up to them, crash into them, shove them around, AND, on top of that, the game uses destructible/deformable terrain. I can go up to one of them and DRILL A HOLE THROUGH IT. Enemies or other things can also do the same. If it's a big asteroid (well, big-ish, your ship in the game is a small fighter, not a huge freighter), I could drill a hole and then fly through it or even hide in it from enemies. There are asteroids with entire cavern systems inside of them to find. There are labyrinths of tangled metal from old relics and damaged ships to explore. All of this is procedurally generated, too. And that's all in ONE area. It's not like I click on an asteroid in the distance and then have to wait for a load time or something... this is a fast paced game that doesnt really involve any waiting. Every individual area has THAT MUCH STUFF in it.
The real kicker here? THAT IS AN INDIE GAME. That is NOT a AAA title with a huge budget. All of the games in those screenshots are indie titles. They dont have very high spec requirements.
Like I said, it isnt about power. It stopped being about power long ago. Computers, even weaker ones like consoles (or just cheap PCs) have hit a point where "weak" still translates into "freaking amazing". Even the Wii U, the weakest of all of the current consoles, can put out some bloody gorgeous stuff, right? BUT, the developers in question have to actually give a crap. The Big Guys? They usually dont. You'll get buggy crap with bad framerates that just doesnt work right from them. Hell, Ubisoft in particular is bloody famous for it right now, as is Bethesda (we all know just how astonishingly buggy Skyrim is, for instance). When you get a game that's struggling to do something, chances are... the devs either A: didnt care, B: were unskilled, or C: were outright RUSHED and forced to release early. With the games I'm used to, that stuff doesnt happen because there's no greedy corporate entity involved.