• Feeling isolated? You're not alone.

    Join 20,000+ people who understand exactly how your day went. Whether you're newly diagnosed, self-identified, or supporting someone you love – this is a space where you don't have to explain yourself.

    Join the Conversation → It's free, anonymous, and supportive.

    As a member, you'll get:

    • A community that actually gets it – no judgment, no explanations needed
    • Private forums for sensitive topics (hidden from search engines)
    • Real-time chat with others who share your experiences
    • Your own blog to document your journey

    You've found your people. Create your free account

Something I have been kinda obsessed with

Xinyta

☆Being my weird self~♡
I've come across remixes of old 16bit Sega Genesis boss themes for Adventures of Batman and Robin. These remixes notably do a few things. Give the boss themes a intro, which never existed in the original. And it alters the songs to a certain degree. Creating build up to music drops. It's oddly satisfying.

There are three that I listen to the most:

Big Boss (Harley Quin Boss Theme)
Joker Boss
Space Boss (Mad Hatter Boss Theme)

The last one feels it like it deviates the most from the original. But maybe it's me.




 
I enjoyed the 16 bit era. Harks back to my childhood. Mind you, my mid teens were also a magical time for gaming.

The music in PSO would change when enemies were near, and change back to a more ambient track when they were defeated. The pace and intensity it created (especially on harder difficulties) was very intense:


Ed
 
The music in PSO would change when enemies were near, and change back to a more ambient track when they were defeated. The pace and intensity it created (especially on harder difficulties) was very intense:

Games that can seamlessly shift music like that, are a dime a dozen. Especially when it's done well.

What it makes me think of is the seamless area music transitions in AM2R(Another Metroid 2 Remake). It's a fan game obviously, but the musical shifts between areas are natural and keep a great sense of immersion.
 
Another thing I've appreciated is those who can take pre-existing music to make something new. At first listen, it sounds like a bunch of stuff mixed together. But it turns into something all it's own thing.


It also helps that this particular one sounds like a plausible Final Boss theme in a current era Metroid game.
 
Per game music, I'm surprised at the new DOOM release. The music is all kinds of down-tuned slam and hardcore music. It's just weird to me those genres became accepted after only a couple decades ago, we were still hounded by evangelicals that it was the devil's noise and such.
 

New Threads

Top Bottom