AuroraBorealis
AuuuuuDHD
I've been in a DnD group for more than a year now (with breaks), and I still am completely lost when it comes to battle situations. I have a character sheet from an online character generator. Can someone please describe to me in step-by-step instructions which and how many dice I am supposed to roll on my turn, and what that means?
I know this is supposed to be easy using the sheet, but I have always had major problems with game instructions. The others in my group have been helping me during my turns, but usually just told me what to do without explaining it. I felt rather stupid and slow and didn't want to stop the entire game for someone to explain to me step by step what my sheet instructions actually mean. It's come so far that I dread battle situations because I feel so lost.
It says the following:
- Trident. Melee weapon. Attack: +3 to hit, reach 5 ft. Hit: 1d6+0 piercing damage. (If thrown, normal range to 20 ft; disadvantage long range 21 to 60 ft. If used two-handed in melee, does 1d8+0 damage). My DM added here manually: +7 attack, +4 damage (1d6+4), because something didn't seem to be working out. I don' understand it.
- Shortbow. Ranged weapon attack: +7 to hit. Hit: 1d6+4 piercing damage. (normal range to 80 ft. disadvantage long range 81 to 320 ft. must be used two-handed)
- Dagger. Melee or ranged weapon attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage (if thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft)
- special attack: sneak attack: once per turn, deal +4d6 extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 ft of it, enemy isn't incapacitated, or you don't have disadvantage on attack.
I know the code, so I know that 1d4+4 for example means roll 1 4-sided die and add +4 to the result. I know what the distances in ft mean, we use a grid for battle scenes. I know that when the DM tells us in the beginning to roll initiative, that means to roll a d20 and add the dexterity modifier (+4 in my case) to the result. I have a proficiency bonus of +3, if that's in any way relevant.
Can someone please explain to me step by step what to do if I:
- want to attack with the trident
- want to attack with the shortbow
- want to attack with the dagger
- when I can use the sneak attack, and how to use it
Please use clear language and pretend in your instructions that you're explaining it to a little kid, step by step. I'd greatly appreciate it. My gamemates are all so into DnD and have played it for so long that it seems to me that they can't really explain it to a beginner. Also, I feel rather stupid because I just don't get it. I have researched it and everything.
Thank you so much!
I know this is supposed to be easy using the sheet, but I have always had major problems with game instructions. The others in my group have been helping me during my turns, but usually just told me what to do without explaining it. I felt rather stupid and slow and didn't want to stop the entire game for someone to explain to me step by step what my sheet instructions actually mean. It's come so far that I dread battle situations because I feel so lost.
It says the following:
- Trident. Melee weapon. Attack: +3 to hit, reach 5 ft. Hit: 1d6+0 piercing damage. (If thrown, normal range to 20 ft; disadvantage long range 21 to 60 ft. If used two-handed in melee, does 1d8+0 damage). My DM added here manually: +7 attack, +4 damage (1d6+4), because something didn't seem to be working out. I don' understand it.
- Shortbow. Ranged weapon attack: +7 to hit. Hit: 1d6+4 piercing damage. (normal range to 80 ft. disadvantage long range 81 to 320 ft. must be used two-handed)
- Dagger. Melee or ranged weapon attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage (if thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft)
- special attack: sneak attack: once per turn, deal +4d6 extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 ft of it, enemy isn't incapacitated, or you don't have disadvantage on attack.
I know the code, so I know that 1d4+4 for example means roll 1 4-sided die and add +4 to the result. I know what the distances in ft mean, we use a grid for battle scenes. I know that when the DM tells us in the beginning to roll initiative, that means to roll a d20 and add the dexterity modifier (+4 in my case) to the result. I have a proficiency bonus of +3, if that's in any way relevant.
Can someone please explain to me step by step what to do if I:
- want to attack with the trident
- want to attack with the shortbow
- want to attack with the dagger
- when I can use the sneak attack, and how to use it
Please use clear language and pretend in your instructions that you're explaining it to a little kid, step by step. I'd greatly appreciate it. My gamemates are all so into DnD and have played it for so long that it seems to me that they can't really explain it to a beginner. Also, I feel rather stupid because I just don't get it. I have researched it and everything.
Thank you so much!