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THIS BETTER NOT BE A JOKELast night I was contemplating the reasons I don't like Minecraft and today it's revealed that Steve is now the latest DLC fighter for Smash Ultimate.
やれやれだぜ。
THIS BETTER NOT BE A JOKE
Nintendo Switch online is a thing and it's useful.Huh, I knew he was inevitable but I figured they would, ahem, "add" him (sarcastic quotes) as a Mii costume, because they seem to like doing that.
Seems I was wrong. Huh, even the Enderman gets in.
If I had people to play this with I'd probably be quite excited over this.
What's that? "Online?" This concept does not exist in Nintendo-land. Not in any state that can be comprehended, anyway.
Nintendo Switch online is a thing and it's useful.
It's also very cheap compared to PSN or whatever Xbox has, as a yearly subscription is only 20 USD.
I have no clue why Nintendo decided to jump on the freaking bandwagon and made a required subscription service and a stupid required app to play online multiplayer. Really the only things I want a Nintendo Switch for are Monster Hunter Generations Ultimate, Smash, Mario Kart, Super Mario Odyssey, and Breath of the Wild. There is really not much else I want.
It wouldn't be worth the subscription, anyways, since the only decent shooter on the Switch is Splatoon. Not much else.
I think it's mostly required if you want to join voice chat. Apparently, Nintendo doesn't know how to incorporate voice chat into the games themselves.Eh, I give them that at least they have some real variety. Which is the reason I bought a Switch in the first place.
The other consoles seem to be all shooters and an attempt to appear as mature as possible. I suppose that's why my PS4 just collects dust. I know I sure wont be buying the next one.
As for Nintendo charging, well... I've said it before, and I'll say it again: Nintendo STILL doesnt "get" the internet. Never have. Probably never will. It's why the connection tends to be legendarily awful. Among other issues.
That being said... whoever said anything about an app being required for online multiplayer? I've never seen nor heard of that, despite having already tested said multiplayer.
Ok here's why Minecraft sucks:
I really tend to dislike games with no direction at all. I'm not saying that every game should have be constantly beating you over the head about what you have to do to finish the game but because Minecraft gives you nothing, there's not any sort of "intrigue" that compels the player to keep going. Even in other sandbox games you are given some kind of goal, even if it's a really small one. Like for example, in Grand Theft Auto you are given some missions, but you can avoid doing em and do whatever you want instead. In The Sims your characters have needs you need to take care of, but you can still do whatever your imagination wants. Yeah you can starve to death in Minecraft but this can be turned off so I don't consider that a "core" mechanic in the same way it is like in other games like "Don't Starve". Minecraft feels so directionless I get bored of it in like, 5 minutes.
I often see people nowadays complain about usage of cutscenes in games (TLOU 2 didn't help) but what often people fail to realize is that they often convey important information like this.The thing about the game though is that it was never good at explaining itself. I can find 5 bazillion goals to go after, but that's because I understand every inch of the game. If you dont know what is out there, why you'd want it, and what you have to do to get it, and how it can help "overall" progression, that's what causes the problem. But when the player gets past that.... oh yes, the game has goals. Many of them.
Generally, if a sandbox game seems aimless... chances are, there really are major goals and even a game-win condition in there. It just aint telling you so. I dont know why devs like making things that way, but at this point I'm used to it.
I often see people nowadays complain about usage of cutscenes in games (TLOU 2 didn't help) but what often people fail to realize is that they often convey important information like this.
I'm not saying that Minecraft needed an hour long 100000$ budget FMV or anything, but there definitely should have been something stating the player's primary goal at the beginning. I would have even been fine with a plain black screen with the words "Kill the enderdragon pl0x" then the game instantly booting the player into the gameworld.
Nintendo Online often has a problem with lagging so I never play online. But I do like their SNES and NES service and I have been playing Super Mario Picross, I have been wanting that game but it was never released in North America. They have music in it like they had in Picross DS. They did use the old music from Mario Picross games and the puzzles you had to download using the wi fi network. **** region locks. But at least game Boy isn't region locked so I got Mario Picross 2 on ebay from Japan.
I also got SNES and NES controllers for my switch and I like they they sometimes offer free things for Nintendo Online Members so I think the online service is worth it and it has cloud save feature.
I have some questions then:That all being said, I definitely understand people's complaints about cutscenes. Frankly I cant stand the blasted things most of the time myself.
I really hate Nintendo's dumb censorship stuff back then though. It really screwed over the NES IMO. A lot of amazing genre defining Famicom games were not brought over the NES so the NES library ended up being garbage compared to the Famicom.At least with the Famicom and such it made sense. They were very different machines from what they became in the west.
Oh geez, region locks. Ugh.
I used to have a PS2 and a 360, right. And I was very into bullet-hell shmups. The PS2 had a ton of them, as did the 360, but... that's in Japan. None of them released here. So, led to a TON of really expensive imports, and also then having to deal with screwball console mods (a very common way to break region locks at the time).
I've honestly never understood the point of that concept. It's like, dagnabit Sony, I already bought your stupid machine. If I legitimately buy a freaking game, just let me play the blasted thing. It shouldnt matter which incredibly specific version of the same stupid machine I have. I own the machine, I own the game... just let it work.
At least with the Famicom and such it made sense. They were very different machines from what they became in the west. The PS2 and such, they sure didnt have that excuse.
Also Mario Picross was great. I had the original Gameboy version... many fond memories of playing hours upon hours of that.