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Silent Hill f

Silent Hill has always had West/Japanese influences.

I think it's solely set in Japan this time to restart the series since the last few...additions were not great. Konami said that it was too Westernized and wanted more of a Japanese influence this time.
 
I told the Sleep Token lads that I thought it was their new music video about to play, haha. It's a cool, cross-promotional accident of sorts going on for both parties.
 
I am genuinely surprised how good this actually is, for a trailer. This ABSOLUTELY gives off vibes of SH2 and SH3 specifically.

I have to agree with @honeytoast on this. This does look like a redo of Silent Hill, how it's suppose to be.

This trailer for Silent Hill f, exemplifies why I am obsessed with the original Silent Hill trilogy(SH1,2,&3). The psychological horror aspects of this, are tone perfect to what I love about the environments and monsters. There is this mystery and dread dripping from every corner. There is symbolism in everything. There isn't anything that is out of place for what this game is going for.

I am actually glad I watched this trailer. I was apprehensive at first, and for good reason. Silent Hill, as a series, has been torn apart and abused by Konami. But seeing this retake on the concept, has awoken the spark of passion and intrigue I feel for the original three. Just from the trailer.

It's unfortunate I've dropped off from gaming. This makes me want to play the old Silent Hill games again.
 
I am genuinely surprised how good this actually is, for a trailer. This ABSOLUTELY gives off vibes of SH2 and SH3 specifically.

I have to agree with @honeytoast on this. This does look like a redo of Silent Hill, how it's suppose to be.

This trailer for Silent Hill f, exemplifies why I am obsessed with the original Silent Hill trilogy(SH1,2,&3). The psychological horror aspects of this, are tone perfect to what I love about the environments and monsters. There is this mystery and dread dripping from every corner. There is symbolism in everything. There isn't anything that is out of place for what this game is going for.

I am actually glad I watched this trailer. I was apprehensive at first, and for good reason. Silent Hill, as a series, has been torn apart and abused by Konami. But seeing this retake on the concept, has awoken the spark of passion and intrigue I feel for the original three. Just from the trailer.

It's unfortunate I've dropped off from gaming. This makes me want to play the old Silent Hill games again.
What I'm saying is directly from Konami themselves. This was all intentional.

Honestly, I got a lot of Fatal Frame and Forbidden Sirens vibes from the trailer more than Silent Hill, because naturally, you're going to think of the New England setting.
 
Will it be anything like Tales of Graces f? That was one of my fave PS3 games!
 
One thing I did find strange about the showcase, was how they were talking about the later games being too American. But if you think about it, that was pretty much their fault. Their own undoing.

For reasons I don't know of, they had Team Silent disband. All subsequent games including the SH2 remake, have been outsourced. Double Helix. Bloober Team. Climax Studios. Etc.

So if it lost its Japanese roots, it's strange to say that when they went and made Pyramid Head something of a novelty.
 
One thing I did find strange about the showcase, was how they were talking about the later games being too American. But if you think about it, that was pretty much their fault. Their own undoing.

For reasons I don't know of, they had Team Silent disband. All subsequent games including the SH2 remake, have been outsourced. Double Helix. Bloober Team. Climax Studios. Etc.

So if it lost its Japanese roots, it's strange to say that when they went and made Pyramid Head something of a novelty.
It's not strange to make money off of a popular character.

Konami is greedy and stupid. They've made a lot of very DUMB decisions. Even now with Silent Hill f, I have to be casually optimistic even if they appear to be trying harder than the norm. I guess it makes sense for them to go back to a Japanese background since they are Japanese.
 
I know, but Silent Hill the town has nothing to do with Japan or Germany, but they are doing games now with the nuts and bolts of supernatural horror and still calling it that. But the games should be about Silent Hill itself.

RE is kind of different. It starts out in Raccoon City and the outskirts, but then the city is destroyed, so future storylines occur globally. But it is nippy how they do all these remakes and movies, with the same premise. But as you say, money is the culprit here.
 
I know, but Silent Hill the town has nothing to do with Japan or Germany, but they are doing games now with the nuts and bolts of supernatural horror and still calling it that. But the games should be about Silent Hill itself.

RE is kind of different. It starts out in Raccoon City and the outskirts, but then the city is destroyed, so future storylines occur globally. But it is nippy how they do all these remakes and movies, with the same premise. But as you say, money is the culprit here.
I think they're trying to do that the concept of Silent Hill (or something akin to it) is a purgatory. It doesn't really matter where you are, the fog is coming and you are going to somehow deal with some inner demons lol.

Along with some cult aspects, because that's also part of Silent Hill and that gets brought up willy nilly.
 
I feel like RE4 ruined survival horror. The game was daft then. It's daft now.

I think buying guns from a merchant is totally dumb. In the old games, you got keys to go into previously unexplorable areas or used a passcode to obtain such an item. I thought RE4 was when RE and survival horror as a whole got to be too commercial.

It was still enjoyable, but the plot was absurd. The game had nothing to do with a corporation developing viruses. It was now about an agent fighting a cult who were trying to control parasites, and it was why we eventually got dumber sequels like RE8.

Despite the fame RE acquired in 1996, it still felt kind of indie, fresh, and terrifying when it started out. The same with Silent Hill. As it grew in popularity, though, they just wrecked it, like how Hollywood eventually wrecked noted movie franchises like Halloween and Hellraiser. They just ended up really stupid. And let's not forget Alien. And there's so many others that they couldn't resist trashing.

I feel like everything that prints money eventually ends up degraded. It's why I tuned out from The Walking Dead. The story got to be so disjointed, because instead of just having a small group of survivors, as it had been for many a season, they brought in other groups and worked new storylines around the new villainous groups, with just way too much going on at once. Not to mention all the flashbacks, spin off shows, and long breaks between the season resuming. So it just ended up too convoluted, and at times, rather boring. And they know people still get invested due to the fact that they can just slap the name on something to generate hype.
 
I know, but Silent Hill the town has nothing to do with Japan or Germany, but they are doing games now with the nuts and bolts of supernatural horror and still calling it that. But the games should be about Silent Hill itself.

RE is kind of different. It starts out in Raccoon City and the outskirts, but then the city is destroyed, so future storylines occur globally. But it is nippy how they do all these remakes and movies, with the same premise. But as you say, money is the culprit here.
I think they're trying to do that the concept of Silent Hill (or something akin to it) is a purgatory. It doesn't really matter where you are, the fog is coming and you are going to somehow deal with some inner demons lol.

Along with some cult aspects, because that's also part of Silent Hill and that gets brought up willy nilly.

There are a few things to note with Silent Hill.

1. The story line of the Cult in Origins, 1 and 3 is complete, and a enitity all it's own.

2. Silent Hill in the aspects of SH2 and the games after SH3, base a more, as @honeytoast puts it, 'purgatory' feel. A world where your personal demons haunt you in physical forms. And when you have a major fear to face, it shifts to the otherworld.

I feel like RE4 ruined survival horror. The game was daft then. It's daft now.

I think buying guns from a merchant is totally dumb. In the old games, you got keys to go into previously unexplorable areas or used a passcode to obtain such an item. I thought RE4 was when RE and survival horror as a whole got to be too commercial.

It was still enjoyable, but the plot was absurd. The game had nothing to do with a corporation developing viruses. It was now about an agent fighting a cult who were trying to control parasites, and it was why we eventually got dumber sequels like RE8.

Despite the fame RE acquired in 1996, it still felt kind of indie, fresh, and terrifying when it started out. The same with Silent Hill. As it grew in popularity, though, they just wrecked it, like how Hollywood eventually wrecked noted movie franchises like Halloween and Hellraiser. They just ended up really stupid. And let's not forget Alien. And there's so many others that they couldn't resist trashing.

I feel like everything that prints money eventually ends up degraded. It's why I tuned out from The Walking Dead. The story got to be so disjointed, because instead of just having a small group of survivors, as it had been for many a season, they brought in other groups and worked new storylines around the new villainous groups, with just way too much going on at once. Not to mention all the flashbacks, spin off shows, and long breaks between the season resuming. So it just ended up too convoluted, and at times, rather boring. And they know people still get invested due to the fact that they can just slap the name on something to generate hype.

Look. RE4 isn't everyone's cup of tea. But I personally consider it a mid game. Not horrible. But not great either. It happens when the tech evolves and the games end up evolving with them. But I am not going to disagree that it has just become a excuse to cram action commands, more gun play, and unnecessary amounts of other aspects that change from game to game.

Silent Hill, on the other hand. It lost it's way. I'll agree that it became a excuse to throw Pyramid Head, as we know him now, in everything they can. While I have no fondness for SH4 The Room. I do respect it for doing it's own thing and doing something with the Walter Sullivan thread from SH2.

So if I could be honest. SH4 was the last decent Silent Hill game.
 
Dusk Golem is a shining light for survival horror fans. Months before RE8 was announced, he revealed the story, albeit with a few errors. He was also the guy who shared tons of screenshots and info on Silent Hill: The Short Message.

It's kind of a shame how people on Reddit say things about him, when he has been a huge asset to fans during the drier spells for news.

 
Not to be rude, but isn't he someone who just...says a bunch of vague things so when people say that he's wrong, he can backtrack and say that he wasn't.

I wouldn't trust leakers.

Honestly, Lemon Zing, do you look at any indie releases? You might like Signalis if you are looking for a survival horror game.
 

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