Note: This is basically a script for a YouTube video I'm working on right now. I might mention things I have not written in the script, just want your thoughts, since I am typing a modified version of the script in this post. There is also a poll, too.
Robot soldiers might work in Call of Duty, but I really don't think robotic or "android" soldiers would actually work in a real-world setting. I know that some people would call recent advancements "revolutionary" when it comes to real-world, combat-purpose exosuits or androids or whatever, but it just isn't. First off, how do you know if it's combat-ready until you've put it into a combat-like scenario? There is not any 1 singular good and solution to this issue. I guess you can put 1 or 2 prototypes into through an entire public airsoft event, but it may not understand communications between it and it's teammates (Airsoft callouts are much difference from 'real-steel' military callouts), some players may react negatively and call it cheating for whatever reason, or the presence of a non-human player in an airsoft event might distract some from opponents shooting at them. Also, once it is proven to be combat-ready, how is it going to use firearms? Is it going to have an integrated weapons system as it's firearm, or is it just going to use a standard-issue rifle that a human infantry unit would carry? If the former is what the designer goes for, the engineers that have to clean, repair, and other maintenance work on the machine. They'd be repairing a gun and a robot at the same time, for goodness sake! That also adds an unneeded layer of complexity. If the latter option was chosen, would the android, itself, clean the weapon with a cleaning kit, or would a human unit have it take the gun from the A.I. and clean it him/herself? Also, it'd be difficult to program the loading sequence of each firearm the robot would be carrying. There's also multiple ways to load a weapon, if you think of it, but it's mostly in what kinds of motions are taking place. If it picks up an AK once it has no ammo left for a 5.56 NATO rifle it'd be carrying, how would it load the gun after the empty mag? Would it be in the way Counter Strike: Global Offensive's Terrorists load their AKs (remove magazine, put new mag in, turn rifle so right side is completely visible to player, push gun forward with right hand while left is on charging handle, immediately release when it is pulled all the way back, put rifle back into a firing position), or would the left arm be going underneath and around the rifle while it's pointed completely forward. Heck, it could even use it's right hand to pull the charging handle back and release it. Also, where would it store sidearms, extra equipment, and extra mags? Would it just have the same slings, pouches, and vests as human infantry are equipped with, or are their special pockets for that in the bot's shell? Also, there are hundreds of thousands of firearms in military service all around the world (minus the one out of five that'll likely be an AK variant of some sort), and some of them can even be REALLY old. Some nation's militaries even still use the M1918 BAR (a battle rifle produced by FN and put into service officially by 1917, served in both world wars) and M1 Garand semi-auto battle rifle. Also, it might even be made with a large amount of polymers, which sometimes are actually very weighty and clumsy in larger scales. It'd slightly better to use an aliminum shell plus a layer of Kevlar behind a layer of AR-500 steal, but this is still somewhat weighty, especially if an added external plate and plate carrier is used. It might also need a GPU for aiming and ballistics tracking. The best that the development teams that're working on this could buy for it is the NVidia RTX 2080 Ti XC video card, which has 32gb of Vram (video memory for people who aren't that well-versed in technology). However, this card has a high price tag of 1,348.89 United States Dollars in MSRP. Plus, I've actually seen this thing at Best Buy, picked it up, and it felt HEAVY. I do know that it had a security device on it since it is a $1,000+ graphics card, but, it was most likely the weight from the card, itself. Because of this, it would just mean that it would be more complex and expensive than it would be practical. Plus, what if it bugs out and ends up NOT completing a reload sequence, or it mistakes a friendly with an enemy due to the bug? Can you guys give me your thoughts on this?
Robot soldiers might work in Call of Duty, but I really don't think robotic or "android" soldiers would actually work in a real-world setting. I know that some people would call recent advancements "revolutionary" when it comes to real-world, combat-purpose exosuits or androids or whatever, but it just isn't. First off, how do you know if it's combat-ready until you've put it into a combat-like scenario? There is not any 1 singular good and solution to this issue. I guess you can put 1 or 2 prototypes into through an entire public airsoft event, but it may not understand communications between it and it's teammates (Airsoft callouts are much difference from 'real-steel' military callouts), some players may react negatively and call it cheating for whatever reason, or the presence of a non-human player in an airsoft event might distract some from opponents shooting at them. Also, once it is proven to be combat-ready, how is it going to use firearms? Is it going to have an integrated weapons system as it's firearm, or is it just going to use a standard-issue rifle that a human infantry unit would carry? If the former is what the designer goes for, the engineers that have to clean, repair, and other maintenance work on the machine. They'd be repairing a gun and a robot at the same time, for goodness sake! That also adds an unneeded layer of complexity. If the latter option was chosen, would the android, itself, clean the weapon with a cleaning kit, or would a human unit have it take the gun from the A.I. and clean it him/herself? Also, it'd be difficult to program the loading sequence of each firearm the robot would be carrying. There's also multiple ways to load a weapon, if you think of it, but it's mostly in what kinds of motions are taking place. If it picks up an AK once it has no ammo left for a 5.56 NATO rifle it'd be carrying, how would it load the gun after the empty mag? Would it be in the way Counter Strike: Global Offensive's Terrorists load their AKs (remove magazine, put new mag in, turn rifle so right side is completely visible to player, push gun forward with right hand while left is on charging handle, immediately release when it is pulled all the way back, put rifle back into a firing position), or would the left arm be going underneath and around the rifle while it's pointed completely forward. Heck, it could even use it's right hand to pull the charging handle back and release it. Also, where would it store sidearms, extra equipment, and extra mags? Would it just have the same slings, pouches, and vests as human infantry are equipped with, or are their special pockets for that in the bot's shell? Also, there are hundreds of thousands of firearms in military service all around the world (minus the one out of five that'll likely be an AK variant of some sort), and some of them can even be REALLY old. Some nation's militaries even still use the M1918 BAR (a battle rifle produced by FN and put into service officially by 1917, served in both world wars) and M1 Garand semi-auto battle rifle. Also, it might even be made with a large amount of polymers, which sometimes are actually very weighty and clumsy in larger scales. It'd slightly better to use an aliminum shell plus a layer of Kevlar behind a layer of AR-500 steal, but this is still somewhat weighty, especially if an added external plate and plate carrier is used. It might also need a GPU for aiming and ballistics tracking. The best that the development teams that're working on this could buy for it is the NVidia RTX 2080 Ti XC video card, which has 32gb of Vram (video memory for people who aren't that well-versed in technology). However, this card has a high price tag of 1,348.89 United States Dollars in MSRP. Plus, I've actually seen this thing at Best Buy, picked it up, and it felt HEAVY. I do know that it had a security device on it since it is a $1,000+ graphics card, but, it was most likely the weight from the card, itself. Because of this, it would just mean that it would be more complex and expensive than it would be practical. Plus, what if it bugs out and ends up NOT completing a reload sequence, or it mistakes a friendly with an enemy due to the bug? Can you guys give me your thoughts on this?