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I am no longer going to go for full achievement/trophy completions on most games.

Metalhead

8647
V.I.P Member
From now on, I am only going to play what I want to play, how I like to play it. Life is too short for meaningless achievements and trophies, and I am saying this as somebody who has an Xbox gamer score of almost 650,000. A lot of that time could have been put to better use by having fun.
 
I say that sort of thing to others I meet who are into gaming, that I dont care about achievements and gamer score and whatever, and they react as if I suddenly grew 5 additional heads and could now fart bees. It's kinda weird to me, how so many are obsessed with the concept.

The worst though is when a game has things like unlocks tied to the achievements. Binding of Isaac, my personal favorite game of all time, did this one. Like 600 increasingly stupid achievements to do if you want to get all the content unlocked (it's a freaking roguelike, too).

I dont hide the fact that I downloaded a completed save file after my limited patience snapped with that process (which had the very entertaining side effect of Steam flipping out and registering 300 achievements all at the same time, and filling the activity feed with that). I just wanted the blasted content available. Cheating instead of skill, someone says? Feh. If I want to prove skill for some reason, I'll just freaking show you what I can do directly. Or you can fight me in some game, and I'll show you there. Or just leave me alone and I'll do as I like, that works out pretty well.

The darned achievement chasing wasnt fun, so I didnt do it. It seems like a reasonable concept to me.

I mean really, why engage with a hobby like this if it isnt a good time?

Same with stuff like avoiding particularly irritating side quests or something that reward with items I dont really need anyway.
 
I say that sort of thing to others I meet who are into gaming, that I dont care about achievements and gamer score and whatever, and they react as if I suddenly grew 5 additional heads and could now fart bees. It's kinda weird to me, how so many are obsessed with the concept.

The worst though is when a game has things like unlocks tied to the achievements. Binding of Isaac, my personal favorite game of all time, did this one. Like 600 increasingly stupid achievements to do if you want to get all the content unlocked (it's a freaking roguelike, too).

I dont hide the fact that I downloaded a completed save file after my limited patience snapped with that process (which had the very entertaining side effect of Steam flipping out and registering 300 achievements all at the same time, and filling the activity feed with that). I just wanted the blasted content available. Cheating instead of skill, someone says? Feh. If I want to prove skill for some reason, I'll just freaking show you what I can do directly. Or you can fight me in some game, and I'll show you there. Or just leave me alone and I'll do as I like, that works out pretty well.

The darned achievement chasing wasnt fun, so I didnt do it. It seems like a reasonable concept to me.

I mean really, why engage with a hobby like this if it isnt a good time?

Same with stuff like avoiding particularly irritating side quests or something that reward with items I dont really need anyway.
I have to say getting rid of Facebook and no longer engaging with achievement/trophy hunting groups there has given me a clearer mind.
 
I ran into that issue trying to win 1st place and up leagues on the Duolingo language app.
 
Honestly. I've always hated the whole trophy/achievements thing.

These days, you get a achievement for just starting the game or completing the tutorial of a game. Wow... thanks for that.

In truth. It sometimes feels like you are doing a laundry list of other things that, in essence, mean nothing. It all means nothing.

But it's all about that dopamine hit. I did my job like a good doggie. Fetching as many things as possible to please the non-existent electronic gods.

The whole idea of gaming now is just... gross.
 
Strange to look back and realize the only time I was ever playing a computer game against another human was when my brother and I would spend hours on his Atari. Must have been around the Pleistocene era.

Otherwise I always played against a computer. Fine for first-person-shooters, but not so good in a game of chess...lol. :oops:
 
Do any of you like things like jigsaw puzzles, 3d puzzles, puzzle books (with various games ranging from word search to sudoku to crytograms) ?
 
Do any of you like things like jigsaw puzzles, 3d puzzles, puzzle books (with various games ranging from word search to sudoku to crytograms) ?
Oh I still love puzzles....but haven't done them in a long time. Except the ones I did that were a computer game of sorts. Something from Linux....haven't thought of it in a while though.
 
There is a store near to where I live that sells several of them.
 
Never liked achievements etc, i play games to be entertained and enjoy the experience. If i am not enjoying it, achievements are not going to keep me playing.
 
Smart decision :) I try and mostly succeed at not going 100% on games anymore, either. Unless it's ones I really, really love. But in those cases I tend to enjoy going for all the trophies, challenges, etc. But there's not many of them for me.
 
These days, you get a achievement for just starting the game or completing the tutorial of a game. Wow... thanks for that.

There is actually a reason why that type of achievement exists, in many cases where it's used (primarily indie titles).

On Steam, it is possible for developers to look at the stats and see the percentage of players who have completed X achievement, whatever X might be.

Something like an achievement for selecting a character or finishing the tutorial shows the dev how many people are ACTUALLY playing the game, instead of buying it and not touching it, or buying it, trying just a tad, and quitting. It's useful info for devs.

Same with other stuff like how many people or how many beat the game on easy mode or harder; like if that one is low compared to other achievements that show players are at least trying to progress, it says the game is simply too hard or too imbalanced, and that can lead to tweaks down the line that otherwise wouldnt have been made.

I dont care for achievements myself, but they do technically have a function from the development side.


Do any of you like things like jigsaw puzzles, 3d puzzles, puzzle books (with various games ranging from word search to sudoku to crytograms) ?


How about twisty puzzles? Stuff like this:

fw.webp


I've got like so many of these things.
 
I guess I must be very exceptional, have no interest in games. does nothing for me.

I lost such interest simply by working in that industry. Having seen "up close and personal" just how much the customer is disregarded in favor of shareholders.

And in attempting a comeback into gaming, I have again come to a similar conclusion. A bottomless pit, endlessly spending money to keep pace with hardware requirements. As if their entire customer base was rife with disposable income.

"Homey won't play that game."
 
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So, I am now playing Yakuza 0 without a walkthrough and with achievement notifications turned off. I am amazed at how fun this game is.
 
I’ve never been a gaming elitist. Growing up, I watched my Dad play games like Resident Evil, Silent Hill, and Red Dead Revolver. He would play until he got 100% one everything. My brother was the same way, trying to collect every Wumpa fruit in Crash Bandicoot. Somehow, I never got into games with a super strong narrative or objective. The first games I really remember loving as a kid were Super Smash Bros., Wii Carnival Games, and Pokémon Channel (a game that is mostly watching a Pikachu watch TV). So, my #1 goal when playing games has always been to have fun, and not get frustrated. This is my really long way of saying that I totally agree with what you’re saying.
 

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