BrokenBoy
戯言使い(Nonsense User)
I personally see it as more of a game design philosophy than an outright genre to how ill-defined it is. Whenever I read a description of what it supposedly entails, it comes across as just another way to say "non-linear game" in the same way "interactive drama" is to me just another of saying "story-driven game".
Some examples of games described as such include:
Ultima Underworld (1992)
System Shock (1994)
Thief: The Dark Project (1998)
System Shock 2 (1999)
Deus Ex (2000)
Dishonored (2012)
What do you guys think? Do you consider this a genre?
Some examples of games described as such include:
Ultima Underworld (1992)
System Shock (1994)
Thief: The Dark Project (1998)
System Shock 2 (1999)
Deus Ex (2000)
Dishonored (2012)
What do you guys think? Do you consider this a genre?