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Open to all. Great to meet people with common interests/career pathways.It depends on what sort of software you're talking about and what level of developer you want to talk to I think. I know there's a few in here.
I'm just a low level game hack but I've made a couple of minor contributions to open source projects over the years.
Oh nice! What kinda game you producing? Interested in monetising an innovation?Game dev here, kinda.
I say kinda because, well, technically, I have... er... a fully released game (as part of a small indie team), as well as 2 or 3 or... some number of expansions for that, and one expansion... or two, I cant remember suddenly... for a previously released game from that same studio. I was contracted to work with them, but my part of it was done in XML, not in like C++ or Javascript or any of those. So, scripting defined by the lead devs, set up specifically for me to work with easier, as I was not an actual coder at the time. Previous to that, all I'd done is like, various forms of Basic, you know. The entire thing was VERY unexpected, I'd never done real development before that, like, ever, and then that started and I had control over half the project. Pro tip for anyone that groups up with me on anything in any way, uh, yeah dont offer me that, I *really* take control if given the opportunity. I didnt know I could be that assertive.
It was a good experience overall though.
Currently though, I decided to try going for full-on solo game development, make something that is 100% just done by me. I'm learning Gamemaker Studio 2 for that. Going smoothly-ish so far.
Not sure if that's quite what you were looking for, but... yeah, that's what I got there.
Oh nice! What kinda game you producing?
Interested in monetising an innovation?
I recommend looking into game engines. It’s rare to completely code up a game. Unity and unreal engine are popular ones.At this exact moment I'm not producing anything.
Learning and making random small weird things. I learn very quickly and the whole thing is simple enough to use, but one way or another I aint at the point of starting my *actual* project yet. Very much a beginner.
As for what I intend eventually as a first actual release... it's hard to explain exactly what it is. I'm a big fan of retro games, particularly on the ancient Atari 2600. There's one game that always stuck out in my mind, which is Mountain King. The first game I remember ever finding to be *genuinely* creepy. All these years later... it's still creepy. I know I aint the only one. Just mention the spider to anyone who played it and they probably instantly understand. I play all these old games a lot, never actually stopped, so it aint a rose-tinted glasses kinda thing either.
So, I had the idea, why not take that concept, in that very same visual style, looking old as dirt... but sort of a horror version of it, with a number of added elements. As a fan of indie horror I've seen how effective a well done 2D horror game can be, and gotten a sense of what works and what doesnt, so I think I can tackle that, probably.
Aside from that, bullet-hell stuff. Which is what that project I worked on was (it wasnt a traditional shmup though, it was more like Isaac + bullet hell). The entire reason I was offered a contract was because I have absolute mastery of the genre. I *know* I can produce a winner with that. But that's not very interesting. I wanna try ideas that arent that, instead of just doing that yet again. But I'll likely do it eventually.
I... what? I'm not sure what you mean by that.
Nah happy where I am currently thank you, just looking to make some friends with the same career interests as me.Whether they’re starting out or deep into their career, we can help each other out and mentor each other.I'm a programmer, but I don't create software. I create macros and use software to help automate or organize other things. If you're potentially looking for a job and potentially willing to move, I'm a good person to have a video chat with.
Oh wow that’s pretty impressive! I imagine you dev audio processors in C++ or maybe even assembly ? A lot of maths involved is that right?I 'develop' (if you can even call it that) my own image filters, audio processors and scripts for preexisting programs and environments as a hobby, but that's about the extent of it. Most of it is just for personal design use, and 2 years ago I hadn't even written a single line of code, so you've got to start somewhere I suppose.
I really want to get into bare metal assembly on embedded systems, but I have a long way to go and a lot to learn.
I recommend looking into game engines. It’s rare to completely code up a game. Unity and unreal engine are popular ones.
As for monetising an innovation, I was asking if you’ve considered selling a game you innovate for profit?
Internal tools, correct. Helped people compile their data on spreadsheets faster, and certain documents would get filled up more accurately and in abundance.Nah happy where I am currently thank you, just looking to make some friends with the same career interests as me.Whether they’re starting out or deep into their career, we can help each other out and mentor each other.
What sort of projects have you automated ? I assume by your post, you mean you’ve developed internal tools for the company, rather than for external consumers, am I right?
Is programming your main job responsibility?Internal tools, correct. Helped people compile their data on spreadsheets faster, and certain documents would get filled up more accurately and in abundance.
Basically, yes.Is programming your main job responsibility?
What's your official job title?
Mostly I spent quite a while working on MineTest, it's an open source game similar to MineCraft. www.minetest.orgWhat kinda game hacks and open source projects and contributions to those have you made?