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What MMO Gaming PC games do you like/play?

Ok.. and this looks looks interesting. Do you currently play? Does it have a stand alone that is free to try out?
I bought it a few weeks ago and now I'm trying to beat all the campaigns on expert with my friends. You can play it however you want, whether that be solo, co-op, or goofing off. Either way the game always feels fair and the game leaves me impressed on how it balances the difficulty for many situations.

It costs $10 but when it's on sale it's usually about $2
 
@fattymeatysardine Hello Ferrit Master lol... or is that a possum? At any rate... How many play, and are you/your friends, looking for extra players? I gather this is Left 4 Dead version 2?
 
@fattymeatysardine Hello Ferrit Master lol... or is that a possum? At any rate... How many play, and are you/your friends, looking for extra players? I gather this is Left 4 Dead version 2?
It's a Japanese mouse ニホンヤマネ that hibernates.
Anyways, it's up to 4 players but we're tackling expert so a new player wouldn't be ideal.
And Left for Dead 2 includes the levels from 1; it's an upgraded version.
 
So if anyone wants to 'initiate' me... lol... I am a rather intense study.

I'm curious, what sorts of games/genres are you looking for?

Like at this point there's just... there's so many. I look at my profile on Steam and I've got like 873 games on there, it says. And that's just modern games available on PC. Retro games, which fill half this PC's hard drive, is probably over 16000 at this point.

Note thought that some types of games are missing from some spaces. For instance, AAA games (the big budget ones) are comprised entirely of investor-safe releases, so almost all genres are missing from that group. AAA games are mostly shooters and... uh... uhhhhhhh... something. Open world games, that's the other one, they like those. Things like Assassin's Creed and whatnot.

Anything other than super-safe releases are going to be found outside of that group. AA or indie. There's occasional exceptions, most of which seem to be released by Capcom or FromSoft (Monster Hunter, Street Fighter, Dark Souls & Elden Ring, from those two publishers), but usually that's the rule.

I usually can come up with suggestions for things to try out, but it depends. I usually avoid AAA games due to their tendency to release all buggy and unfinished and with WAY too many stupid cutscenes (also I dont like FPS games really, which is half of AAA games at this point... not too fond of "open world" games either come to think of it) so I have zero suggestions there, but anything else, chances are I can come up with some ideas.

Probably not for multiplayer games though. For me the only real exception to the "I'll do it myself" rule is fighting games, which are pure 1 on 1 PVP, which I guess is what makes it okay for me. I do know those very well. But other multiplayer focused games, no. I might know that a given one exists, like I've certainly seen Arc Raiders and whatnot, but beyond the name and type I usually have no details on them.

Chances are though I'll be much too familiar with Monster Hunter before too long. That's the one my friend keeps wanting me to join him in, and I did used to play the older ones way back when... feh. So I guess there's that one. I'm rather doubting I'll actually stick with it though. It looks way too easy to hold my attention for very long.
 
Name your favorite MMO and tell others why you like it...

If you don't know what that is (no worries-read on): An MMO is a Massive Multiplayer Online game is a genre of online video game where thousands of players simultaneously inhabit the same persistent virtual world, interacting, cooperating, or competing with each other. Key features include large-scale player interaction, character progression, and ongoing, evolving game worlds.

I have only tried four and then stayed with Pantheon which is in EA stages at this point. I like that one best so far, but am open to other games as long as they are playable on my gaming PC. It's pretty cool. I am open to mentoring/friending people on this game, and love it when others reach out to me as someone did, with another game to try (like a friend did with Monsters & Memories).

I have also tried these:

I tried out WoW very briefly. I put in almost a week and found people to be rather uncivilized, rude and/or younger on that game. One asked me to group with him and when I followed him he purposely jumped over a ditch, which I following him went into, and way down into a monster cavern, with no way out, as he laughed... and kept taunting me/my character as I realized it was futile to fight off the never ending monsters in that pit. That was the final straw for that game! So happy I didn't invest any funds in it and it was merely the free version ha.

GW2 was ok, but lacking connection, people are not actively seeking guild members or to help/mentor you in that game as per my experience. That one I might go back to if I. had buddies to play with. Like I said the connections are important draw to gaming for me!

Monsters & Memories, tried with a friend, but it is available in spurts (free) due to that current development stage.

Then again there is Pantheonmmo, which has a nice community. The most fun I had was when I organized play sessions for friends. I have toons (characters) that I have developed from lower levels all the way up to mid 35ish. I'd be happy to introduce others here to it!

Does DCS count? I am still learning the game, it is very difficult. I have not flown with other people yet. I have in Microsoft Flight Simulator 2024. My friend and I fly places.

I am not sure which games are MMO. If they are where strangers play, I would not do that. I get tricked easily and people make jokes using insults that I guess people are not bothered by but upset me.
 
If they are where strangers play,

Extreme numbers of them, yeah. MMO = "massively multiplayer online".

Typically MMOs have no offline mode and involve very frequent interactions, like if you're walking around the world you'll see other players roaming around doing who knows what. Often these games are designed with the intent of getting players to team up to do things. Some are designed in such a way as to be nearly impossible to progress in if you are not ever teaming up with others.

They're also usually horribly complicated. Been a problem with the genre since the start.
 
I usually can come up with suggestions for things to try out, but it depends. I usually avoid AAA games due to their tendency to release all buggy and unfinished and with WAY too many stupid cutscenes

Red Dead Redemption 2. I wanted it because people said so much about it, how much it meant to them. They thought it was the most wonderful game. I hated it. The only game I ever felt that way about. The cut scenes are extremely long and most cannot be skipped.

I loved one of the COD games, so many titles I cannot remember the one I liked so much. I tried other version because I liked that one so much. It is hard to explain. The writing was good, the graphics excellent and the the voice acting too. It had no problems and looked and sounded great but there was nothing there. It felt like a machine. I could feel a lot of money was spent to make it and they did it very well but there was no heart, it was procedural. This, then that. AAA game.

I sometimes feel like I can feel what the developers were thinking when they put things in games, in the games I like best. It feels like they really cared and the company let them. AAA games do not always do that. I cannot think of one right now that did.

It is hard for me to explain what makes a game feel like people made it and a game that feels like a company produced it. Most of the games I found on Xbox Gamepass. I am getting the name wrong but Gamepass is part of it. It seems like people used a recipe like for making cookies. One day I started noticing it felt that way and I stopped playing most games.

Now I just play MSFS 2024 and I am learning DCS (Digital Combat Simulator), both flying games.

There are such wonderful people in gaming. They care so much. People make mods and work so hard on them they must love the game because they are not making money but people thank them a lot.
 
I sometimes feel like I can feel what the developers were thinking when they put things in games, in the games I like best. It feels like they really cared and the company let them. AAA games do not always do that. I cannot think of one right now that did.

It is hard for me to explain what makes a game feel like people made it and a game that feels like a company produced it. Most of the games I found on Xbox Gamepass. I am getting the name wrong but Gamepass is part of it. It seems like people used a recipe like for making cookies. One day I started noticing it felt that way and I stopped playing most games.

Yes, this is pretty much what happened for me. I dont remember if I told you about that or not.

This was like... some number of years ago, I think. Right around the time Diablo 3 came out. That was the last AAA game I bought before spotting all the problems that the industry was at that point starting to blatantly show. Diablo 2 had been a brilliant game, so good that an entire genre spawned from it. But D3 was... corporate. It didnt want you to have fun. It wanted you to have an addiction and give them more money.

No heart, no love, just a frozen coin slot.

The rest of the AAA side of the industry followed suit very fast and kept getting worse.

I jumped ship at that point. I didnt stop gaming, mind you: but I did stop with AAA gaming. I discovered my all-time favorite game, The Binding of Isaac, which is NOT a corporate creation, and was introduced from there into non-AAA gaming. Never really looked back.

Like, a game doesnt have to be perfect for me to like it or something. Some games I like are really quite flawed. Even Isaac has its issues.

What I care about though is that the people behind the game care about the thing they make. And that they are allowed to be creative. That's the stuff I'm going to actually enjoy and remember.

I actually recently went back and gave AAA a bit of a try again, because hey, if I'm gonna complain about it, I should have at least played a couple of recent ones. And just.... *sigh* Yeah, I think "sigh" sums it up.

Not that there arent ever exceptions. But overall it's just "sigh".


I'll stop typing there, I'm on a Steam Deck at the moment, docked without a monitor, it's a bit hard to deal with text on here. Keyboard is bigger than the device is. Lovely gizmo though, got it very recently.
 
Does DCS count? I am still learning the game, it is very difficult. I have not flown with other people yet. I have in Microsoft Flight Simulator 2024. My friend and I fly places.

I am not sure which games are MMO. If they are where strangers play, I would not do that. I get tricked easily and people make jokes using insults that I guess people are not bothered by but upset me.

I have organized groupings in Pantheon, and it really does require that extra effort, to be playing with 'nice/kind' people.

I am enjoying reading everyones 'shares' here, and looking up the games you have enjoyed. My preference to play with others, and the fact that I never laid eyes on an online game, prior Oct of 2024, puts me at a disadvantage knowledge wise.

I was invited onto Pantheon by a friend (from my 50+ online community) and then he and I invited others from that website to join us. I progressed rather quickly with skills, and even though I have lower level toons, to play with those who prefer a slower pace, they appeared put off by my lower levels, and straight forward atypical lol energy (wonder what that comes from) for I was truly obsessed with learning all the ins and outs of the mmo. I joined a guild, and even created events/groupings for them.

I got the feel, from most people I played with, that they didn't quite get my wiring. So I figured OK, I will post here, learn from others of different games and perspectives on gaming.

The ideal if I had a magic wand... would be a whole bunch of people saying what (gaming pc) game should we do together, from my nest of neurodiverse community members here.

It sure beats having to explain my approach (NOT wanting to talk about their kids etc, while I am have been dragged into doing voice no less on Discord). My husband even has commented on the conversations in discord, noting I had silenced mike. Yeah he was initially playing, but lost patience with it when people behaved rudely, leaving abruptly without warning in mid-play.

If anyone wants to experience Pantheon, which is purchased for a one time fee until it goes to completion at the end of 2026/early 2027, let me know. I happily have mentored many people.

Again, I love reading your responses to this thread. I look up all the games, and learn a lot from the posts here. Nice to hear of how you view different categories of games, history of gaming, and other such reflections.
 
Yes, this is pretty much what happened for me...

What I care about though is that the people behind the game care about the thing they make. And that they are allowed to be creative. That's the stuff I'm going to actually enjoy and remember.

Yes. I can feel so much caring from developers, I can see their art. It is wonderful when you find small things that are not important to the game but they worked so hard on. It makes me feel close to them as people and I feel grateful. That connection is what is so great.

The company just making games is like pushing the button to start the fireworks show, once an hour, at an amusement park.
 
So I see this has both PVE and PVP.... Question: Which do you do, and do keep the separate, vs. combining in a PVEvp. I prefer PVE.
I exclusively do PVE over PVP (just a note that in RuneScape parlance we usually say PVM [player vs monster] and we also often say PKing [player killing] alongside PVP so if I say PVM or PKing that's because those are just terms I'm used to) because I'm not good at PVP, at all (most people who do PVP specifically build their accounts around the activity).

PVM and PVP are mostly kept separate. Basically it works like this in OSRS:
- There are several minigames dedicated to PVP (TzHaar Fight Pit, Last Man Standing, Clan Wars, Castle Wars, Soul Wars, and Emir's Arena). These minigames are all considered 'safe' - that is to say: you either won't lose any items if you are killed by another player OR you don't actually use any of your own items at all and instead use items provided in the minigame.

- There's another minigame called Bounty Hunter that is dangerous (you will lose items if killed) that can only be played on certain worlds

- There is also the Wilderness, which takes up the majority of the northeastern area of the game world. All of the Wilderness - except a few areas - is PVP. The way it works is the Wilderness has levels: you start out at level 1 and as you venture deeper into the Wilderness, the Wilderness level increases up to level 56. What the Wilderness level does it determines the level range of players you can attack/be attacked by, pretty much it's just whatever level Wilderness you're in, you can engage in combat with players plus/minus the Wilderness level compared to your combat level (so like if your combat level is 50 and you're in level 25 Wilderness, you can fight players levels 25 to 75).

The Wilderness is DANGEROUS. If you are killed by another player in the Wilderness, you will lose all but your three most valuable items (that you had on you), unless you use the protect item prayer which enables you to keep a fourth item. But if you're Skulled (that is: you attacked another player to initiate a fight) and you die to another player: you lose all items you had on you (protect item only allows you to keep one item).

It's also the only area in the game where PVM and PVP can be combined the Wilderness also has many powerful monsters wandering around you can fight. (The entire Wilderness isn't combined PVM vs PKing though, basically about half of the Wilderness is what's called a multicombat area AKA where you can be attacked by multiple monsters and/or players at once.

So basically if you avoid the Wilderness (or play any of those mini-games - which isn't that hard because most of them are dead content/botted to hell), you can not be bothered by or pay attention to the existence of PVP at all. (Although I will note that honestly depending on what server you're logged into - note that you're not permanently locked to a specific server, you can log in to whatever one you want [well obviously if you're a F2P player you can't login to members' worlds and you can't access total level worlds if you don't meet or exceed the total level requirements] - the Wilderness may have no to few PKers in it all, so most of the danger would come from the monsters and bosses within).

(OSRS also has worlds specifically dedicating to PVP where you can literally engage in it anywhere outside of dedicated safe zones like banks and respawn areas but obviously if you're not interested in PVP you just like...don't log in to those worlds)
 
RuneScape
What an excellent summary and info share for OSRS!!!! Thank you so much for taking the time. Thus far it seems to have the greatest appeal, and I even signed into the Facebook group and everybody there are commenting seems rather friendly.

This is a definite possibility!
 
Okay you know what, I'd said earlier that I dont play any MMOs, but I forgot about one that MIGHT sorta be considered one, kinda, maybe, so I may as well offer it as a suggestion.

Path of Exile 2. If you've ever played Diablo or a game like that, it's quite similar in base concept... there's a very heavy focus on getting exciting loot (mostly equipment) after clobbering like 10 billionty monsters, and coming up with character builds and whatnot... it reminds me in some ways of certain things back from my MMO days... as MMOs often quickly become a search for all sorts of items and such, like everyone wants the... er... like the baseball hat of destiny or whatever, I dunno. Super focused on that concept, while fighting huge hordes of monsters. If you've never played a Diablo style game before, definitely check them out, I tend to think there's a heavy overlap between people who like MMOs and people who like Diablo-style games.

But the one huge difference is that you're not always in a single continuous shared world. In PoE 2 specifically, when you're in any of the town or hub areas, you'll see other players wandering and doing whatever. When you leave to enter any action zone, that zone will generate for you as an instanced area. So, only you and those you personally invite will be in that specific instance of that zone. During gameplay you might pop back to town (using a portal, which you can generate at any time) to sell or stash items and then pop back to that separate instance, where you and/or your group will be sealed there again, nobody else able to get in.

Note that this does not prevent others from accessing a given place. You're not going to go find like, the Castle of Screaming Doom or whatever and be like "oh geez, it's already occupied". There's no limit on zone instances, so there's never an "I cant get in, I have to wait" moment. Some actual MMOs do this (I remember City of Heroes did, sometimes) and others dont do it at all.

There is no PvP in a game like this, only PvE.... the purpose is to find gear and power up, not find gear and punch each other. There are things like leaderboards for each season though, if you're into that kind of thing, but that's absolutely not necessary.

It's an action-based game, you arent going to stand in front of a single enemy and rotate through a skill bar like in many traditional MMOs. You do have a skill bar, but you'll be dodge rolling and comboing skills and all this stuff, mostly there will be many enemies at a time instead of just one or two. You dont have to be a master at it or something, but it is not an easy game, you can expect to die sometimes. The combat is so freaking good though. The bosses in particular are spectacularly designed. Just amazing.

The game's downside... or upside, depending on how you look at it... is that it's got a very harsh learning curve.

Like, look at this:

tree.webp


That's the passive skill tree. When you level up, you pick a node and activate it. You start at one of the six nodes connected to the character portrait (which one you start at depends on starting class, but there are no class restrictions on nodes or where you can go on the tree), and you spread out from there. Every individual one of those little things is a node and every one of them does something. The game is famous for this bonkers skill tree.
Oddly, it's not as hard to navigate as it might look. Nodes are arranged in all sorts of shapes, and those shapes generally hint at what that group of nodes is about. Like that one at the bottom right edge, it looks like a spear, it is entirely full of nodes that are best used with spears. An arrangement that looks like a flame is likely full of fire-themed nodes.

I went into this game just refusing to use any sort of player-written guide (as I wouldnt have any fun if someone else made the build for me) and I've honestly not had any trouble dealing with the tree. There's even a search function, so if you're like "geez I need some lightning resistance" you can just type that and nodes with that will light up.

Much better than the first game, where the tree looked like this perfectly symmetrical blob, I remember trying that and I just couldnt deal with it, it just all looked the same everywhere. But this? I can do this, I think it's pretty great.

There's a lot of other mechanics in place too, like the game's "crafting", which doesnt work like that concept in other games. Unlike a lot of MMOs, your gear is not static, and all sorts of things can be applied to it to alter it and improve it. Or totally ruin it, if you make the wrong choices. You have A LOT of freedom in how you build your character. But there's a heck of a lot to learn.

It's a freaking gigantic game with so very much content, and a lot of different mechanics interacting. I found that the game does a good job introducing them to you over the course of the campaign. I have yet to hit a point of being like "argh I dont understand this". But you gotta be ready to read and think about stuff.

There's a lot of like, tutorials and such on Youtube and whatnot, but I cant really speak for them as I didnt really watch any, since I havent gotten stuck.

Seriously the game is so, so good. I dont know how it plays with a group, but I know a lot of people love playing it that way. Others might play the actual combat sections solo, but maybe trade items and such with players in towns. Others like myself just do absolutely everything without help. As far as I know, it's great regardless of how you go about it.

I'm not really much for grouping and whatnot, but if you were to decide to try the game, what I can do is answer any questions or give advice and such as you go. I dont handle super direct conversations well, but I can absolutely handle conversation over the internet. Through text, I mean. I dont do voice chat.

Anyway, yeah, that's my suggestion.

Be warned though, the game takes up a lot of space. 120 GB, last I checked. Also as this is an online game in very active development, changes and additions come sometimes. Though, if you're used to MMOs, chances are you're familiar with that part.

If you want to try this one, you'll need Steam. Though, if you intend on doing much PC gaming, you'll want Steam just in general. That's THE place to go for PC gaming.

There is a console version too, on the Xbox Series Whatever. I havent tried that version though.

I'm actually going to install it on my new Steam Deck, see how it goes there, the site says it should run well on that. My actual main PC is like out of space, so I havent played it in like the last couple of months. Turns out, 1 terabyte is not enough for all the stuff I do.

Sorry, that was very long, I dont mean to be overloading anyone with it. But I get enthusiastic about stuff like this.
 
What an excellent summary and info share for OSRS!!!! Thank you so much for taking the time. Thus far it seems to have the greatest appeal, and I even signed into the Facebook group and everybody there are commenting seems rather friendly.

This is a definite possibility!
Yeah, I won't pretend that there's no jerks or rude people who play OSRS but like I'd say...overall the community is - at the very least - decent.

If you do decide to give OSRS a shot, feel free to add me in-game if you need any help or whatever, my in-game name is Sailor Viola.
 

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