G-Max
Active Member
Am I the only person here who is annoyed by the fact that pi is some ******** number instead of being exactly 3?
I'm serious. Although I doubt that I have asperger's, I do have some obsessive-perfectionist traits, revolving in particular around mathematical precision and "correctness". To give you an example, Master of Orion II calculates planetary population by the millions for some purposes, like population cap, and by the thousands for certain other purposes, like population growth. This means that planets will "cap out" at really really weird population numbers. A planet with a maximum population of 12 million, for example, (these are apparently very small planets) will end up at some completely ******** number like 12,194k or 12,316k. This drives me crazy, so I often end up putting my colonies through periods of artificial starvation (which always occurs in increments of -50k) and growth in an attempt to get them to cap off at precisely 12,000k or 18,000k or whatever the maximum "should be". A similar phenomenon happened when I made the jump from Diablo to Diablo II. In Diablo, a player's stats had specific caps depending on character class. A rogue, for example, will cap out at 55 strength, 250 dexterity, 80 vitality, and 70 magic, and it was possible to reach the cap on all of these stats and have a "perfect" character if you duped enough elixirs. I was happy with this. In Diablo II, however, these caps were removed, which made "perfect" characters impossible. This drove me CRAZY! Ultimately, I settled on allocating stat points according to their starting ratios (so if I was playing a Sorc, I'd wait until I had 16 stat points built up, and then I'd put 2 in Strength, 2 in Vitality, 5 in Dexterity, and 7 in Energy). Also, when I played the original Diablo, I explored every nook and cranny of each level before moving on to the next and I picked up every. single. item. and took them back to town and sold them, because I'm incapable of letting anything go to waste. The "I must carry this two-cent item back to town and sell it" mentality really proved counterproductive when I got into World of Warcraft, where I'm still having trouble grappling with the fact that monsters are a renewable resource but my time is not. Speaking of World of Warcraft, the "achievements and statistics" tab is the worst thing to ever happen to that game. Yeah, I really want a permanent record of how many times I've died and how many fish I've caught and all that stuff, that won't send me into an OCD rage at all
I'm serious. Although I doubt that I have asperger's, I do have some obsessive-perfectionist traits, revolving in particular around mathematical precision and "correctness". To give you an example, Master of Orion II calculates planetary population by the millions for some purposes, like population cap, and by the thousands for certain other purposes, like population growth. This means that planets will "cap out" at really really weird population numbers. A planet with a maximum population of 12 million, for example, (these are apparently very small planets) will end up at some completely ******** number like 12,194k or 12,316k. This drives me crazy, so I often end up putting my colonies through periods of artificial starvation (which always occurs in increments of -50k) and growth in an attempt to get them to cap off at precisely 12,000k or 18,000k or whatever the maximum "should be". A similar phenomenon happened when I made the jump from Diablo to Diablo II. In Diablo, a player's stats had specific caps depending on character class. A rogue, for example, will cap out at 55 strength, 250 dexterity, 80 vitality, and 70 magic, and it was possible to reach the cap on all of these stats and have a "perfect" character if you duped enough elixirs. I was happy with this. In Diablo II, however, these caps were removed, which made "perfect" characters impossible. This drove me CRAZY! Ultimately, I settled on allocating stat points according to their starting ratios (so if I was playing a Sorc, I'd wait until I had 16 stat points built up, and then I'd put 2 in Strength, 2 in Vitality, 5 in Dexterity, and 7 in Energy). Also, when I played the original Diablo, I explored every nook and cranny of each level before moving on to the next and I picked up every. single. item. and took them back to town and sold them, because I'm incapable of letting anything go to waste. The "I must carry this two-cent item back to town and sell it" mentality really proved counterproductive when I got into World of Warcraft, where I'm still having trouble grappling with the fact that monsters are a renewable resource but my time is not. Speaking of World of Warcraft, the "achievements and statistics" tab is the worst thing to ever happen to that game. Yeah, I really want a permanent record of how many times I've died and how many fish I've caught and all that stuff, that won't send me into an OCD rage at all