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Force feedback computer peripherals. A new branch of technology that could've brought a third sense into human machine interaction, but never got a chance to be more than a novelty before IP finagling and market shifts took it down. The Novint Falcon was supposed to be a great revolution that overcame all that and far exceeded the old joysticks, but the effort collapsed. Now instead of actual immersion, we've got so-called "virtual reality" systems that consist of nothing more than what you'd get by tying your monitor to your forehead (though admittedly, there's probably a lot less neck strain). For someone who remembers the promises of the 80's and 90's, it's galling.
Sega Nomad
Sega Mega CD
Sega 32x
Sega Channel
Sega Saturn
Sega Dreamcast
Not to knock Sega - as they really pushed the boat out with experimentation and ingenuity. But they had a string of commercial failures leading to their innevitable exit from the console market when Playstation 2 wiped the floor with them in the sixth generation of consoles: 9 million Dreamcasts sold vs 155 million Playstation 2's
Ouch.
Ed
Speaking of game systems, I don’t know specifics, but since the Atari 2600 lasted such a long time, there must have also been superior video game systems that emerged during this time that failed for various reasons, especially due to the number of game titles available. Then Nintendo came along with the NES and floundering superior technology from a couple years earlier probably didn’t matter anymore.
Probably other game systems later.
Nintendo seems to have mastered, with the exception of the Wii U, the thing that kept the 2600 around for so long: having inferior technology, but games that people want to play.
Sega Nomad
Sega Mega CD
Sega 32x
Sega Channel
Sega Saturn
Sega Dreamcast
Not to knock Sega - as they really pushed the boat out with experimentation and ingenuity. But they had a string of commercial failures leading to their innevitable exit from the console market when Playstation 2 wiped the floor with them in the sixth generation of consoles: 9 million Dreamcasts sold vs 155 million Playstation 2's
Ouch.
Ed
Logically, of course, you can't know until you try it, but I'd be lying if I said that doesn't feel like a dodge. So humor me: what does a headset give you that you couldn't get with a borderless multimonitor TrackIR setup?On the note of VR...
I used to think exactly that about it. Seemed like a silly gimmick. And then I put one on the first time.
I'll put it this way: my opinion of it changed instantly. "Force feedback" was neat and all, but the immersion of that is next to nothing compared to what real VR can do. There's a reason why there are so many videos and such of people doing things like trying to sit on non-existent chairs or sprinting into a doorway that was not actually there (and thus sprinting into a wall instead). This is also why the things can make you sick, because your brain has trouble distinguishing it from reality.
The problem is that it's utterly impossible to understand what VR is really like without jumping all the way in yourself. People like to show videos on Youtube, but you cant convey what happens in VR on a 2D screen. You cant. You seriously just cant. I learned that after about 60 seconds of having that headset on the first time. You may as well be trying to show someone what it's like to drive a car by handing them a photo of one and saying "CAR" real loud.
What was promised in the 80s and 90s, in terms of VR, absolutely is here.
Logically, of course, you can't know until you try it, but I'd be lying if I said that doesn't feel like a dodge. So humor me: what does a headset give you that you couldn't get with a borderless multimonitor TrackIR setup?
Might not completely fit, but maybe laserdisc players?
Laserdiscs were so far superior in image quality to vhs but they were so much more expensive and you couldn't record on them
Zip drive and the Zip disk it was made for. I can remember using these back in middle school but no surprise that they didn't too well. Storage has come a long way - today, you can buy a high capacity flash drive the size of a nickel.
Zip drive - Wikipedia
Does anyone here know of any technology that was too expensive for some niches and too limited for others, or any that was first too ahead of its time and outdated right after that?
Nintendo is widely credited with coming along and sort of saving/reviving the industry, though they had alot of hurdles. Like, retailers around the time were super reluctant to carry videogames after all after the crash, thinking that they wouldnt sell whatsoever. This is why ROB exists: a gaming peripheral designed to look like a traditional toy robot, so the whole thing wouldnt look like just a video game system. Once the NES was accepted, the western market was revived. I'm not sure what hurdles they may have faced on the Japanese side of things with the Famicom.
Have you ever watched the angry video game nerd on YouTube?
Angry Video Game Nerd (AVGN) - YouTube
It does seem like there were still a lot of junk video games on the nes
In a way it’s like the minute a new technology comes out, people try very hard and come up with great solutions. Like very quickly space invaders or angry birds or duck hunt emerges and then people jumping on the bandwagon for profit join in and confuse everything.
FUN FACT: (About Nintendo). Did you ever wonder why the original NES had that seemingly way overbuild and quite unnecessary front slot loading mechanism for it's game cartridges? Did you ever wonder why Nintendo made Rob the gyro robot? It turn out that Nintendo was trying to make there gaming console look less like the game consoles of the time and make it feel more like a VCR. They wanted to make loading the game cartridges feel the same way you loaded a videocassette into a VCR. We all know that Rob the gyro robot was a epic failure. But did you know that Nintendo never intended for Rob to be a success in the first place. Rob was just use as a gimmick to help Nintendo get their foot in the door of the video game market shortly after the video game crash of 1984.