• Feeling isolated? You're not alone.

    Join 20,000+ people who understand exactly how your day went. Whether you're newly diagnosed, self-identified, or supporting someone you love – this is a space where you don't have to explain yourself.

    Join the Conversation → It's free, anonymous, and supportive.

    As a member, you'll get:

    • A community that actually gets it – no judgment, no explanations needed
    • Private forums for sensitive topics (hidden from search engines)
    • Real-time chat with others who share your experiences
    • Your own blog to document your journey

    You've found your people. Create your free account

Earthbound and MOTHER 3: The philosophy of character development in an Urban perspective

UberScout

Please Don't Be Mad At Me 02/09/1996
V.I.P Member
The MOTHER series differs from traditional RPG games in that, for one, it takes place in a modern time period, in an urban setting; whereas most traditional JRPGs have a whole world carved out for the story to unfold in, the MOTHER games give us a plain ol' Earth(like) to run around on. Whereas other games have a magic system, here our heroes make use of psychic power simply known as PSI.

Ness/Lucas' ability to develop and use PSI is very interesting because their abilities with PSI continue to grow and develop more not just by fighting battles, but by suffering hardships, entropy and the pain and misery of loss and misfortune. As things continue to unfold in the respective games (Pokey turning on Ness, Paula being kidnapped, falling into a coma), Ness/Lucas, while the latter displays more breakage than the former, only gain more access to their inner strengths. And I think we can all agree that losing your mom is bound to tear something open and cause *something* to pour out of you from the inside.

What do we make of this? In my opinion, I think the options of either taking this with a grain of salt or assuming it's actually undeniably the case is up to the reader, but i'm pretty on board with it.
 

New Threads

Top Bottom