Okay, so, here's today's creation.
I'm getting better at this. This now takes 1/5th of the time it previously took to draw a character like this... my original one, that pink-haired girl, took a couple of days. This was done in like 2 hours. The line art part of this takes hardly any time at all to do... I've gotten a handle on not only how I want my style to look, but how to actually implement it onto the paper without it taking 5 billion years. I've learned that sometimes, changing up the order in which I do different parts can drastically alter how long it takes to make something... that's a lesson to remember.
The issue that I run into is still the blasted shading/coloring. I went for a darker skin tone with her, or at least I tried to... it really doesnt matter what skin tone I choose, it never looks quite right. It's always a bit off. My previous character had the same issue, though a light skin tone. Also just didnt look right.
And yeah, there's a LOT of "white space" within the shading. I did not choose the right paper, that became apparent about halfway through. But... ya know what, I've got like 500 types of paper, I'm gonna get it wrong from time to time. Granted, the shading is usually scratchy like that on any paper, but it's just way more pronounced and much harder to fix on this paper.
Getting the colors right for the shadows that define the nose & brows, and the bit right under the mouth, was also tough. It's meant to be a more subtle effect, instead of harsh, obvious lines. But it isnt QUITE right here. Tip of the nose looks a tad off. Not bad, but I do feel like I didnt pick *quite* the right color for the deeper shading.
But hey, that's fine for now. So far I'm leaning pretty hard into the "scratchy" look in a lot of the things I've been making in recent weeks. But that's a series of screwball experiments, as I try to get it down.
Best part of all though: Nothing hurts right now. Or at least, nothing hurts beyond my usual default level of random pain. Doing lots of my board games, plus the art practice, is helping a ton with range of motion and all that fun stuff. Previous times I'd make something, I'd be hurting like heck for some time afterwards. Not today!
Ya know what though, I need a name for this character. I'm not good at picking names. If anyone might have any suggestions, that'd be lovely.