What annoys me about the Pokemon games on the handhelds is that each new "colour/generation" of the game is basically the exact same game as before except with maybe a few new Pokemon added, yet they have the cheek to charge £35-40 a pop for it.
And that, is what I hate about Nintendo. OK you could argue that I'm a hypocrite for buying WWE games on Xbox every year which are basicallu the same core game with more characters and a few "new" modes tagged on, bur at least those games aren't childish, they have a teen or above rating.
Dude, I dont know why you always go on about things being "childish". You seem to think there's some badge of honor in things having that "mature" rating. Which... no. Just no. If anything, sticking *only* to games with high violence/guns/blood/swearing/whatever just to say "look how mature I am" is actually really juvenile. No, seriously. It's like that kid that tries over and over again to sneak into R-rated movies, not because the movie is actually good, but because the kid thinks "that's what adults do" while totally missing the bloody point. And probably while missing out on some actually good movie that's down the hall.
Methinks you have quite a bit yet to learn about what "mature" actually means. Hell, the way you're thinking about it isnt even the way the rating itself works. It's not meant to tell you what the intent of the content is. The ratings are meant to tell PARENTS if there's anything *potentially* objectionable in there so they can make a decision. The rating isnt meant for you if you arent a parent. Is exactly why most gamers literally dont even look at them, because why would they need to? Either the game in question looks interesting, or it doesnt... that's usually how people (who arent buying for their kids) view these.
Also, your arguement against Pokemon makes no sense and just proves that you dont know the games. When they make a new one they add:
1. ALOT of new creatures. Not like 10 or 20. Try 100 or more. All of which need full animation and sound, and usually ways to interact with them outside of mere combat. The work that must go into each one is staggering.
2. Entirely new map. That's full level/area design and balancing, every area of the game (if it's not a remake, and even a remake has it's own list of things that need doing)
3. New moves. And this is a series with hundreds of moves for each type. All of these need full animation and sound. New moves must be balanced while considering ALL of the already existing ones.
4. New items. I shouldnt need to explain this one.
5. All new story/dialogue/characters/whatever Okay seriously I dont need to explain that one either, right?
I could go on and on here... note, I've actually played the series. As a *mature* adult, I'll play what I bloody well want to, after all. And as someone with actual game development experience I can tell you right now: The games warrant their price tag. Way more than many AAA games do, that's for freaking sure.
If you want games that DO just release the same thing over and over, go and either play sports games, or fighting games (with some exceptions, of course). They're really the only genres that get away with it right now. Oddly, the big publishers arent that interested in repeated releases (yet). They're interested in microtransactions. So outside of those two genres, you dont actually see true copy-paste content very often.