I've played a few Silent Hill games. Whilst I appreciated the design and atmosphere, they felt clunky and slow paced. Just how many locked doors do I need to try? I suppose older games were always going to be held back by controls and character movements being a little clunky.
The first horror game I completed was Alone in the Dark - A New Nightmare. Again, not bad aesthetics and atmosphere. It definitely felt hampered by the level design and character controls and movement. Similar with Resident Evil 2. It was definitely down to the level design, each room or corridor being static and your character just having the limited space to run within that frame.
Resident Evil 4 felt rather more involving as the controls were more intuitive and less clunky. Also, it had more of a shooter feel to it.
More recently I played Outlast, and whilst I enjoyed it - the stealth elements and only being able to run away except in a few key cut scene or QTE events felt tiresome. Also, with stealth based survival games, I find tension is quickly replaced by frustration as you repeat and repeat until you get past certain parts of the game.
I was actually looking at horror games last night on Steam. Nothing really tickled my fancy. I had considered trying Layers of Fear at some point. Also that Phasmophobia looked interesting, but also cheesy. I think this is the problem: the horror genre is saturated with mediocrity, and whilst being more involved in a video game player compared to a spectator of a horror film - I find I'm increasingly harder to appease and scare with horror games.
I guess if you play enough horror games you become numb and apathetic towards what is supposed to stir up fear and anxiety etc. Like Outlast, I bought that and saw numerous clips of people playing it and freaking out and screaming etc. I personally didn't find it scary and I couldn't relate to all the melodrama in these videos. Jump scenes aren't scary, and whilst Outlast had an interesting atmosphere - the constantly having to hide and run away was annoying. Plus the ending annoyed me - after everything you go through, it felt like the conclusion to the main character in the original Night of the Living Dead. You've done so much to survive...
bang...you're dead.
Oh, another horror game I want to try is Blair Witch as the first film remains my all time favourite horror film. I think because the minimal budget and slow build showed perfectly what most horror films/games miss entirely - subtlety. But, from the trailers of the game, it doesn't look subtle - it looks like a typical modern horror game, with elements from the film. I'm not sure I'd enjoy it.
If I'm being honest - the scariest moments I found was in Killing Floor. Probably moreso than Killing Floor 2 which was just more of the same. But on that co-op FPS survival horror game, if everyone died red text would come up "You're the only one left..." and when someone died, they'd be spectating the other players until the next round. So if everyone dies, suddenly you know the spotlight is on you. 5 players all watching, waiting and hoping you survive.
All very well if that happened towards the end of a round/wave of enemies with a handful left. But if you still had hundreds of enemies left with very limited ammo - things got tense. They'd be approaching you from every conceivable angle, and on higher difficulties the amount of enemies per wave, along with their movement speed and damage was multiplied - those moments were the perfect blend of exciting and horrifying, and probably my all time favourite moments in horror vide games.
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