So, I heard that there is a few organizations that're starting to research how to make robotic surgeons. However, as a person who is into game development and making games, I find that it'd be way too impractical, and even a horrific and gruesome disaster waiting to happen. The only robots I want to see once this century's version of the 20s rolls around would be ones carrying around stuff that patients requested to be brought to them by room service. I don't want A.I. physicians, surgeons, pediatricians, or any other robots designed to replaced human healthcare professionals. Now back how I said that since I'm into game development, I said that this is a deadly disaster waiting to happen. The reason because of this is, no matter how well-polished a game seems to be, the computer, itself, can glitch out. The most notable example of this happening in games is failed collision detection by the hardware. Since I can't explain it as well, here is a Gameranx video about this. It's very informative and has enough audio/visual elements.
Just like a computer can fail to detect a character that is trying to land on the floor in a game, a robot surgeon's hardware WILL fail to detect the organ that its NOT supposed to put a needle into a rupture, and then put a needle into said organ and rupture it. No matter how good the A.I.'s programming is, its hardware is what will cause the failure, especially since it'll most likely run off one of Nvidia's scientific-variant GPUs for it's machine learning and A.I. machine, and using GPUs for machine learning, despite being more effective than CPU machine learning, is still not yet perfected. Research and Development programs for this and similar robot doctors should be discontinued, and further R&D for this crap should be banned! Permanently. Have the people who are researching this bullcrap NOT heard of Detroit: Become Human and how crap could go down there? I don't think so.