In all honesty I've never quite understood the drive to do all sorts of absurdly mundane or grindy tasks JUST for achievements. It's just... one of those things I cant grasp.
Like, I grew up with NES, SNES, and the ol' Atari 2600, and... yeah those didnt do any of that. There were no achievements for beating Dr. Wily without getting hit, or taking down Bowser with fireballs instead of grabbing the axe on the end of the bridge, but that didnt stop players from getting satisfaction from doing those anyway.
Granted, there are exceptions, sort of. Every now and then I'll find a game that uses achievements to add to the gameplay in some way, rather than just pad it out. Like, the main game I'm into right now, "The Void Rains Upon Her Heart" (what a mouthful) which is a sort of combination of boss-rush bullet-hell shmup and roguelike, has a lot of achievements. Like, A LOT of them. Looking it up, there are... 616 of them. I have about 480 of them right now.
Thing is though, none of them are tedious nonsense and they all have some gameplay function. Do one, and it unlocks something... maybe a new item, maybe a new boss to fight, and then those can appear in future runs. And the things you need to do to unlock them arent bloody stupid, but make sense within the context of everything. None of them are "hey good for you, you chose a character, wow!" or "do this thing that has .00000001% chance of happening in this specific situation". Being a bullet-hell game, there are a few achievements that are abnormally difficult, but those extra hard ones arent tied to content and there are only a couple of those. Overall it's a very good system and works to introduce content and mechanics over time instead of dumping too much on the player at once (as most games with roguelike elements do).
And then there are other games that might do things very differently. My favorite horror game I played this year was Lily's Well, very short, but I loved it. 20 achievements in that, and I did a very, very rare thing (for me) which was that I went after 100% of everything in one day. Most of the achievements in that game are gotten just as a matter of going through the story... the others are things you do that are optional, off to the side, but they add to the narrative/lore behind everything, and arent tedious. All told, it took 6 hours in total to do absolutely everything from start to finish. And none of the things to do in the game were at all irritating or stupid.
Honestly though I cant actually think of too many like those games. Most games I see that have achievements tend to handle them stupidly, or in some cases, outright intrusively (Binding of Isaac, for instance... absolutely adore that game but the unlocks are tied to achievements, and the achievements are so bad I just cheated and downloaded a completed save rather than try to tolerate them, because heck with it). And still others will have them be just sort of... there. Tacked on.
The ones that really get me though are the games that are way too easy but then stuff themselves full of those. Like, they dont feel like "achievements" if I can get them in my sleep. I have trouble paying attention whatsoever to easy games as it is, so... yeah.
On a side note, you've just reminded me that I have that Game Pass thing. Came with the PC, and then when I set it up... turns out my ancient Xbox account/gamertag from oh so long ago is still functional. I hadnt seen that in... well over a decade. Havent actually done anything with it yet though aside from brief browsing.