Damn, I feel stupid. I can't believe I underestimated everything.
Honestly LOTS of people underestimate what goes into making a game, particularly with a "base" programming language (though Python is not NEARLY as hard as some others, namely C++). I've got a bit of dev experience (bullet hell genre) and believe me... it's tough.
But! Game design isnt necessarily a bunch of coding of the sort you're thinking of!
Here, have a look at this:
https://www.makeuseof.com/tag/3-tools-to-create-your-own-text-adventure-games/
These are very specialized tools specifically for making things like text adventures. You wouldnt be able to use these to make, say, a platformer. I suggest having a look at some of these, and see what happens.
There are actually quite a few non-coding methods of making games in general. And it's not all just simplistic stuff, either. You know of Five Nights at Freddy's, I'm sure. Well, that was created with Clickteam Fusion (though it had a different name back when he made the original, I cant remember what that name was though). Zero coding. None. That development tool doesnt have it, and doesnt need it. It's actually an evolution of a rather ancient program called Klik & Play (a very, very drastic evolution). I had that as a kid, and even despite being a kid, it was easy enough for me to make a platformer or whatever out of it. Complete with bosses spraying bullets all over the place because I just couldnt resist doing that even back then. That was over 20 years ago... yeah, it's come a LONG way.
If a kid can use something like that to make a game, PARTICULARLY way back then (when things werent even close to as user friendly as they are now), well, really anyone can make something with tools like these if they want.
The options available for development have come such a long way. If you find yourself interested in making other things, I'd suggest looking around for more such tools. You can do any genre, really. Simply searching on Google for things like "game making without coding" will bring up all sorts of options.
Just avoid Unity. It's said to be able to do games without coding, but... that's not REALLY how it's designed, more of a screwball side thing.