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Does anyone else like playing visual novel games?

BrokenBoy

戯言使い(Nonsense User)
I like playing through them a lot. And I say playing and not reading because I, unlike most people see visual novels as just another video game genre as opposed to a separate medium.

Does anyone else here like these types of games? What are you playing?

Steins;Gate
Fate/Stay Night
Tsukihime
Katawa Shoujo
Ace Attorney Original Trilogy
999
Virtue's Last Reward
Doki Doki Literature Club
Kusoge: Don't Play It
AI: The Somnium Files
School Days
Cupid
Raging Loop
Rance 01
Danganronpa
428: Shibuya Scramble
 
I'm not a big fan of that genre although I have enjoyed some titles like "Another Code: Two Memories"

And some games from Professor Layton.
 
They're not really my thing, which is kinda pity, since one of my favorite animes is based on VN.
 
IMG_20200910_052754914.jpg


2 Famicom visual novels I own.
 
I found this really interesting visual novel related video that I can't link here called "Let's Talk About 'Viral' Visual Novels" by Sayadear. I find it really infomative and entertaining.
 
I like them, but they're not a priority for me, so I'm usually reading and doing other stuff.

I've read these:
- Tsukihime
- Remember 11: The Age of Infinity
- Ever 17: The Out of Infinity
- Saya no Uta

Also 999, which is half VN and half a graphic adventure, and Doki Doki Literature Club which I'm not sure if I'd consider it a VN.
 
A VN has different routes which reveal different elements or events in the world built for the game. Doki Doki doesn't have a full story behind each route, all are more or less the same. The choices doesn't matter much either, like they do in a VN. I see Doki Doki as a game with a VN-like theme devoted to trick the player into thinking he's playing a VN — but it isn't, because the choice it makes ultimately doesn't matter and there is no constructed "world" in which the VN takes but our own, on the game itself.
 
A VN has different routes which reveal different elements or events in the world built for the game. Doki Doki doesn't have a full story behind each route, all are more or less the same. The choices doesn't matter much either, like they do in a VN. I see Doki Doki as a game with a VN-like theme devoted to trick the player into thinking he's playing a VN — but it isn't, because the choice it makes ultimately doesn't matter and there is no constructed "world" in which the VN takes but our own, on the game itself.
Then it's a Kinetic Novel which is just another type of VN.
 
So I bought Raging Loop and I like it because I don't like it. And I don't necessarily mean that in a "so bad it's funny" kinda way.

I find myself unable to feel attached to most of the characters and the artstyle is kinda offputting and garish. All these things contribute to the feeling of being trapped in a creepy, uncanny valley that feels foreign and scary, which is kinda how the protagonist feels about being stuck in the small and isolated village where the game is set.
 
I don't have a problem with visual novels, and I even played a free one before, but some of them have zero choices and are pretty much just a second-person manga on your computer.

I prefer skill-based games anyways.
 
I prefer skill-based games anyways.
I don't think I agree with the idea that VN's are totally braindead. First off, there's plenty of "hybrid" VN's with more conventional gameplay.

Getting the best outcome in some games (or preventing undesirable outcomes from happening in general) without a guide can be very difficult.

I'd argue VN's test the player's sense of logic by forcing them to examine the situation rationally in order to make the best decisions. VN's aren't brainless, but they just require a different kind of skillset from most other genres.
 
I don't think I agree with the idea that VN's are totally braindead. First off, there's plenty of "hybrid" VN's with more conventional gameplay.

Getting the best outcome in some games (or preventing undesirable outcomes from happening in general) without a guide can be very difficult.

I'd argue VN's test the player's sense of logic by forcing them to examine the situation rationally in order to make the best decisions. VN's aren't brainless, but they just require a different kind of skillset from most other genres.
Thanks, but I didn't say that they are all brainded. And IK that plenty of VNs have conventional gameplay (like Person and Dangaropa [or however you spell it]).
 
Thanks, but I didn't say that they are all brainded. And IK that plenty of VNs have conventional gameplay (like Person and Dangaropa [or however you spell it]).
You said they weren't "skill-based". I post was arguing that they are, but use a different skillset.
 

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