BloodyKun108
just some artist
Maybe there is a better subforum for this but this is the one that made sense to me, and am just a bit surprised there is not much talk of video games in general. from a young age I've always wanted to make my own games, right next to wanting to be an author and artist, and I guess in some ways each of those has converged a bit in different aspects as I've come to find at least being an indie dev is now more accessible than ever and perhaps even somewhat profitable if you're really serious about it, I suppose not much unlike what we now might consider early days of some startups in their garages and whatnot. For me personally one hurdle is not wanting to give up any ownership and thus not working well with teams, but it's not like that's impossible either anymore, but still I'd imagine for many with trouble in executive function when trying to keep focused on a project. What has helped to really kickstart my own projects is to try joining many game jams within the last year, at least getting practice in making the core of a game really quickly, getting a feel for how long some aspects may take, your own strengths and weaknesses, how you might test for issues, how to be self sufficient or know where to ask for help or seek information, etc. It has been especially fun to challenge myself with new ideas and takes that these jams often find ways to with different themes and such. I've taken to documenting my own games as well as simply experimenting with different ideas and programs, from Game Maker to RPG Maker, GB Studio, Godot even despite 3D being particularly hard for me to wrap my head around. I hope this doesn't come off as advertising, just want to share my experience so far and would love to see what others here might do or have done before.
- YouTube
Despite troubles in Godot and GB Studio being a bit deceptively simple, I think the most trouble I've had has been with just how rigid RPG Maker can feel, and has lead me to doing some research into how some of the more successful and creative titles in that engine work. I think for me that, even despite all the changes over the years to Game Maker, I'm most comfortable with that and the level of freedom there is there even if a lot of it feels like constant trouble shooting with how I tend to logic things out lol. but there is still so much I've got to learn and don't often think about until I run into some major problem.
- YouTube
Despite troubles in Godot and GB Studio being a bit deceptively simple, I think the most trouble I've had has been with just how rigid RPG Maker can feel, and has lead me to doing some research into how some of the more successful and creative titles in that engine work. I think for me that, even despite all the changes over the years to Game Maker, I'm most comfortable with that and the level of freedom there is there even if a lot of it feels like constant trouble shooting with how I tend to logic things out lol. but there is still so much I've got to learn and don't often think about until I run into some major problem.